DIGITAL TRANSFORMATION IN BIOPHYSICS EDUCATION: GAMIFICATION-BASED ASSESSMENT USING KAHOOT! AND WAYGROUND

Authors

  • Nurmatova Feruza

Abstract

This study examines the use of gamification-based digital assessment in  undergraduate biophysics education, with particular attention to Kahoot! and  Wayground (formerly Quizizz). The study was conducted among 60 first-year medical 
students studying biophysics at Tashkent State Medical University. A four-week  pedagogical intervention compared a control group receiving traditional instruction  and assessment (n = 30) with an experimental group using gamified assessment through  Kahoot! and Wayground (n = 30). The procedure included a pre-test, instructional  intervention, post-test, and student questionnaire

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References

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Published

2026-10-06

How to Cite

DIGITAL TRANSFORMATION IN BIOPHYSICS EDUCATION: GAMIFICATION-BASED ASSESSMENT USING KAHOOT! AND WAYGROUND. (2026). INTERNATIONAL CONFERENCE ON INTERDISCIPLINARY SCIENCE, 3(9), 3-8. https://www.universalconference.us/index.php/icms/article/view/7836